Bart Vossen - Game Designer
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Level, Enemy, and AI design for melee combat
Complexity in Combat Design
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Thesis:
Level, Enemy, and AI design for Melee Combat
A qualitative research on how level design, enemy design, and enemy AI can make melee combat more engaging, and how to improve them.
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RESEARCH PAPER:
HACK ’N SLASH combat design how complexity is built up
In this article I explain how combat mechanics in hack 'n slash games are build up, and how to make them easier or more challenging to the player.
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