Bart Vossen - Game Designer
Age of Wonders 3
City of Zion
Official Robot Fighting League
Level, Enemy, and AI design for melee combat
Complexity in Combat Design
Level, Enemy, and AI design for Melee Combat
A qualitative research on how level design, enemy design, and enemy AI can make melee combat more engaging, and how to improve them.
HACK ’N SLASH combat design how complexity is built up
In this article I explain how combat mechanics in hack 'n slash games are build up, and how to make them easier or more challenging to the player.
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