Hack ’n Slash combat design How complexity is build up
Abstract This paper deals specifically with the complexity of combat systems within hack ´n slash games. The focus will be on researching ways to increase and decrease the complexity of a combat system to make it more challenging or more accessible. I will only focus on the player’s side, not the enemies. Utilizing the findings of my research, I will attempt to formulate and propose possible solutions to implement different levels of complexity within the same game. This framework should also be valid within any game which uses melee combat.
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