2010-2015 Bachelor in International Game Architecture & Design – NHTV University
of Applied Science, Breda, Netherlands
Relevant modules: Ludology, Level Design, Multiplayer design, UI Design,
Narratology, QA, Concept Design, Business Management, Gamelab.
Research project: Hack ‘n Slash combat design, How complexity is build up.
Thesis: Level-, enemy-, and AI design for melee combat systems.
2009-2010 Communication and Multimedia Design – Hogeschool Zuyd, Maastricht,
-2009 HAVO – Lyceum Schöndeln, Roermond, Netherlands
Specialized in exact sciences and biology.
PREVIOUS WORK EXPERIENCE
September 2015 - Present
Sotware Developer -- Citrus Software, Netherlands, Oisterwijk.
interaction design for exam software;
January - August 2015
Freelance Web Developer.
WordPress for multiple clients;
February - June 2014
Game Design intern -- Triumph Studios, Netherlands, Delft.
- Worked on Age of Wonders 3, and the DLC;
- Was responsible for level and campaign design, system design, quality assurance and game balancing;
January- June 2013
Lead Game Designer, “Gravity Swing” – NHTV, Breda, Netherlands.
- Coordinates a team of 9 and communicate the vision and design to the team;
- Concept design, Gameplay design, Level design, UI Design, Menu Design;
Assisting at a pharmacy – Apotheek Donderberg, Roermond, Netherlands.
Sorts and organizes all deliveries for 6 weeks. Design one flyer.
- Discipline, manage deadlines, and communicate with colleagues;
COMPUTING SKILLS AND LANGUAGES
Advanced knowledge: Microsoft Office, Photoshop, Unreal 4, UDK, Unity.
Proficient: Flash, Maya, 3DS max, HTML5, Illustrator, After Effects, Premier Pro, Adobe Audition.
Dutch: Native language
INTERESTS AND ACTIVITIES
Video games: Monster Hunter, Pokémon, Action games (DmC , Blazblue , God of War), Multiplayer games (I enjoy playing with friends).
Music: I play drums and piano, and have been in a few bands.
Scouting / Survival: I’m a member of Scouting since 2001, and we occasionally go on survival camps.
Other: Friends and Movies,